COI.
close Submit Innovation
close
Media verified Verified Outcome TRL 9

Private ISP for Gaming Latency

domain Client: Global Game Publisher handshake Provider: Internal / Various ISPs schedule Deploy: 2015-Present
95 Impact
Enterprise Ready
Evidence Score: 5/10
Strength: Very High

Executive Summary

ANALYST: COI RESEARCH

Construction of a proprietary continental internet backbone ('Riot Direct') to bypass public internet congestion, guaranteeing low-latency routing for League of Legends players.

rate_review Analyst Verdict

"Infrastructure as a competitive moat. By physically building their own internet lanes (peering directly with ISPs), Riot solved the 'lag' problem that kills competitive integrity. It treats game packets like high-frequency trading data."

lock
Full Audit Report Available Includes Risk Register, Technical Specs & Compliance Data.

warning The Challenge

Online games rely on the public internet, which routes traffic for cost, not speed. This resulted in lag spikes, packet loss, and unfair advantages for players closer to servers. High ping was the #1 cause of player churn in competitive titles like League of Legends.

psychology The Solution

Built 'Riot Direct', a private WAN. Riot leased dark fiber and installed routers in major internet exchange points (PoPs) across North America and Europe. They peered directly with ISPs (Comcast, AT&T) to pull game traffic off the public internet immediately and route it over their private, optimized fiber path to the game servers.

settings_suggest Technical & Deployment Specs

Integrations
ISP Peering
Deployment Model
Private Infrastructure
Data Classification
Network Traffic
Estimated TCO / ROI
High (Capex/Opex)
POC Summary ( to )

"N/A"

shield Risk Register & Mitigation

Risk Factor Severity Mitigation Strategy
Cost High Justified by player retention.
DDoS High Hardware firewalls at edge.

trending_up Impact Trajectory

Audited value realization curve

Ping stabilized for 80% of NA players Verified Outcome
Primary KPIReduction in packet loss events
Audit CycleCreated 'level playing field' essential for Esports

policy Compliance & Gov

  • Standards: Net Neutrality (Compliant)
  • Maturity (TRL): 9
  • Evidence Score: 5/10
  • Data Class: Network Traffic

folder_shared Verified Assets

description
Verified Case Study
PDF • Version 1
lock
verified_user
Technical Audit
PDF • Audited
lock
Security Architecture

The "Blind Verification" Protocol

How we verified these outcomes for Global Game Publisher without exposing sensitive IP or identities.

Private
lock_person

1. Raw Evidence

Audit ID: #PRIV-721
Evidence: Direct SQL Logs
Public
public

2. Verified Asset

Outcome: Verified
Ref ID: #COI-721

Strategic Action Center

Identify your current stage and take the next step.

rocket_launch
Replicate This Success
Want similar results? Request a deployment consultation.
psychology_alt
Submit Challenge
Have a different problem? Submit your problem statement.
publish
Publish Case Study
Submit your own verified evidence.
thumb_up
Verify Impact
Audit your existing solution.